recording

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Classy Chassis Car ShowClassy Chassis Car Show – Photo by Jay Lee (baldheretic)

Recently, I had a meeting with a composer friend who had recently set up a drum kit in his studio.  We wanted to make a casual night of experimenting with mic placement, to see what kind of sounds we could get with his set up.  For non-studio geeks this all sounds pretty academic and dry, so while I was explaining to another friend what I was up to that night, I realized I could use an analogy based on her interest in photography: “It’s like lighting a scene”, I said, “the drum kit is our subject, and we are experimenting with different mic positions, just as you would have different lighting setups in a photo shoot.”  It then struck me that you can actually draw pretty compelling analogies across the board between Film and Music.

Lighting = Microphones: moving microphones around changes the ’scene’ and how it’s perceived in a similar fashion to lighting in film.

Camera = Microphones + Mixing board/Recording device: the mic’s act as the lens of the camera, and the film stock/digital capture is like the recording device that captures the performance, be it analog tape or digital.

Set/Location = Studio/Reverb: the set is the environment which is captured, in which the performances live, and so it is with the recording studio.  Alternately, ’spaces’ can be created using reverbs after the performance is captured.

Actors = Musicians: Actors interpret the screenplay, musicians the musical score.  Actors use their bodies and voices to create the performance, musicians use their bodies and their instruments.  Similarly, Voice/Dialogue = Instruments/Music.

Script = Musical Score, and Screenwriter = Composer

Director = Composer/Conductor: the analog of the director’s job may get split on the scoring stage, where the conductor may not be the composer.  However, the conductor is working to realize the composer’s vision, and thus might be seen as an Assistant Director.

D.O.P. = Scoring Engineer: the D.O.P. controls how the scene will be captured and how it will look – the Scoring Engineer provides the same service using microphones, a mixing board, and recording medium.

CGI = Samples/Synthesis: both are simulations of reality, but are intended to elicit the same emotion from the audience as would an ‘organic’ source.

And here we come to an interesting point.

There is a problem with my last analog.

In order to understand this, we have to understand how a sample works.  Sampling is primarily used in the world of film/media scoring to re-produce the sounds of instruments which a production may not have the time or money to afford.  The most common are used in place of the symphonic orchestra, and lately to replace performances of rare/unusual or so-called ‘ethnic’ instruments – such as the Duduk, which has become very popular, but for which competent players are both hard to find and expensive to hire.  Instead, a sample library is created by a company, which hires a player and/or ensemble to be recorded playing individual notes through all dynamic ranges, with as many effects and nuances as possible.  These are then programmed for one or more commercially available ’samplers’ – devices (hardware or software) used to trigger these sounds using a keyboard or other MIDI device.  There are often layers to each note,  so if I load a brass section sample, and hit the key softly, it will trigger the sample of the section playing that note softely.  If I hit it harder, the corresponding louder, fuller, brassier sounding sample is triggered.  You can see the implications – with a professional rig and sample libraries I can create, for a much smaller cost, a score consisting of a full orchestra, 100 person choir, and a Taiko drum ensemble, which will sound very much like the real thing.  Almost.

So whazza problem?

Since we are looking at analogs, imagine this.  A filmmaker is creating a CGI set for her film, so she accesses her ’sample library’ of set pieces.  She looks at an apartment block, a rural scene (with an option ‘gently flowing river’ plug-in), and from a more exotic location package, the ‘Downtown Tokyo’ sample.  Drag and drop, bam – there’s her scene.   Then, it’s to the ‘Actors’ folder, where she finds ‘Hollywood Hunks’ and chooses number 6  of the set a 8.  This one is a brilliantly recorded sample of Brad Pitt, and has 168 facial expression layers and 97 ‘physical actions’, and a full range of syllables and consonants, allowing for the construction of any dialogue, in a range of emotional states (Brad-mad, Brad-sad, and Brad-glad).  She continues this way until she is ready to start ’sequencing’ her film, adding in her script with it’s dialogue and actions.

If every film was made this way, we would eventually be looking at the same ’samples’ of everything.  There would be no nuance, no dynamics, no edge, no life.  It would be a pre-packaged, slickly packaged and homogeneous mass – the same Pitt-sample with the same Tokyo-background sample saying it’s dialogue with the same pre-determined range of inflections.   Sure, many films use the standard stock footage of the New York fly-over to establish location, but we are talking about what amounts to an entire film made only of stock footage and stock acting.

No filmmaker I know of would accept this, and yet, more and more, music made of  ’samples’ is accepted as fulfilling its important role as an emotional alchemical substance in film and media.

The Challenge

There are, of course,  reasons why this situation exists, primarily having to do with time and money.  But is this good enough?  I think that we all need to begin to think more creatively about how we work, and what we produce.  We need to begin imagining situations where it is both financially and within the constraints of time, possible to make supporting musical products which fulfill and exceed their requirements, and which have a real, tangible, unique, and effective signature.  Everyone is copying everyone elses copy of something – we need to do better.  Not every film needs a gigantic orchestral score that it may not be able to afford – can the same emotional goals be achieved using a different method?  I strongly believe they can – and it will be to everyone’s advantage.  There are ways of working quickly and cost-effectively to deliver music which will add tremendous value to the production – a unique proposition to the filmmaker who receives a score that works, and sounds unlike any other.

Late July Session at Q Music

Late July Session at Q Music

Producing. One of the least understood gigs in the music world.  Just what is a producer, and what is their role in the making of music?

Definitely, maybe…

First, let’s get some definitions out of the way.  Although they share the same title, a Film Producer has very little in common with a Music Producer.  A Film Producer “is someone who creates the scenes and conditions for making movies.. [he/she]  initiates, co-ordinates, supervises and controls matters such as fund-raising, hiring key personnel and arranging for distributors.”  Film producers rarely have a whole lot of creative control – this is the realm of the Film Director.

A Music Producer has a lot more creative influence on a project, but the amount that a producer can affect the end result of a musical product can vary a lot.  Simply put, a producers job is to take the raw materials rendered by the artist to the point before recording begins, and help guide the shape of how those are turned into a final, coherent, artistic form.  Their role is generally collaborative, working alongside the artist (and sometimes the label) to best represent their vision.  A producer might also serve as an intermediary/advocate between the artist and the label, attempting to move a project to a point where both parties are happy with the results.  Producers should see the project from both perspectives – the artists vision, and the requirements of producing something that will be accessible and ultimately critically and fiscally successful.  The producer aims for balance.

So, what exactly does a producer DO?

Here is a shortlist of some of the hands-on work a producer might engage in.  I’ve kept this to the confines of a producer working with an artist on a record, but it can be more or less applied to other situations as well.

Mentor/coach the artist – help them maintain a healthy and productive mental state, improve on weaknesses while maintaining their confidence and the morale of the team.  Push for more when needed, know when to back off.  See the threshold of an artist or situation – what is the best that can be achieved?  How much is too much, when does pressure becomes detrimental?

Help select the best material from the artists long-list of work, suggest collaborators and/or other material to fill in any holes.  Artists may bring a massive collection of songs and sketches to the table, and that needs to be mined for those rough diamonds.  Sometimes, there might be a shortfall, and they need to be encouraged to write more, or find alternatives such as covers.  In some cases, the artist may benefit from working with an additional collaborator – another songwriter or lyricist.  This is a very delicate situation, where the artists confidence is in jeopardy.   A producer is like a doctor – what is their bedside manner?

Help develop the material/artist, improve arrangements, define a direction.  Some songs might still be sketches, need a chorus, a bridge, a hook, or some other X factor – a sound effect, or production style.  The material may be in a very simple sketch form, and the producer will help arrange it for band, and suggest instrumental parts that enhance and define – a brass section or string quartet for instance, or even decide it should be for voice and guitar only.

Help determine (and then maintain the consistency of) the sound of a project – what instruments, styles, materials and methods are going to be used to achieve a specific result?  A Death Metal band will require vastly different production styles and materials than a Bluegrass band.  The producer has to have a big-picture, overarching view of the project as a whole.  A producer’s mind is an encyclopedia of techniques and technical knowledge, as well as an idea factory that can problem solve quickly and effectively under pressure.

Guide performances – create a situation that brings out the best in an artist.  This involves more coaching – knowing the psychology of your artist – knowing what they’ll need and providing it before they ask.  This might involve creative problem solving to make them feel more comfortable in the sterile studio environment, or finding an amazing instrument that helps their playing.  It also means saying “don’t worry – it’s all taken care of”, and putting out fires, handling problems, and generally making it seem smooth, seamless, and fun.

Bring it together -  Select the appropriate studio(s), players, collaborators, equipment and instruments, engineers, which will help to contribute to that final sound.  Great producers are very well connected, and have a vast network of musicians, engineers, and resources to select from.  Once you have great material, and great people to perform and record it, very little can go wrong.  On the other hand, the wrong person for a gig can sap time, creative energy, morale, and money from a project.

Perform on the record – many producers are also excellent artists and musicians in their own right and can leave their mark on a record in a very tangible way by contributing musical material.

Oversee the entire record production process from tracking to mastering, and make hard decisions when something isn’t working to toss out, move on, re-invent, overhaul, start-over, salvage, etc., while maintaining high morale and creative effectiveness.  If something isn’t working or can’t be saved, the producer’s ‘bedside manner’ is incredibly important – the artist and the team must never feel that all is lost or that something horrible has happened – it has to feel like a positive part of the process, and that progress is being made.

Stay out of the way when necessary – sometimes, a producer’s job is to shut up and stand back – let the process happen on it’s own and only gently course correct as necessary.  To much messing around can destroy natural organic performances, and too much control can crush the creative process, and the ‘happy mistakes’ that you want to occur.  The producer must also be able to see those for what they are, and jump on little opportunities that others might miss.  They have to know what take has magic in it, and not overtax the artist with too many options or extra work that doesn’t need to be done.

That’s a take!

There are so many variables in the making of a musical recording.  What I’ve talked about here is based on some of my experiences, and many conversations with those much more experienced then I.  What do you think the role of the producer is/should be, and what are your experiences in producing or being produced?



In January of 2009, I had the pleasure of having some music recorded at the Glenn Gould Studio in CBC studios downtown Toronto.  This was part of the Guild of Canadian Film Composers outreach program designed to engage emerging filmmakers in the art and process of film music, and the value of recording with live musicians.  This short video is a little ‘behind the scenes’ look at a cue being recorded with a 28 member orchestra at a top notch studio.  I’ll be going into more details on the exciting and challenging process of preparing for and producing a scoring session in a future post – stay tuned!
(Click on the image above to play the Quicktime movie)