film scores

You are currently browsing articles tagged film scores.

Out With Dad Banner

Out With Dad Banner

I’m thrilled to have worked with my good friend Jason Leaver on the first season of his new web series, Out With Dad.  It’s got a wonderful cast, a great script, and was truly a labour of love for all involved.  Despite being made on a micro-budget, the production values are very high and I wanted to bring the same attention to detail and life to the score.  I was lucky enough to enlist the help of some talented musician friends to help realize the score.  You can watch episodes of this excellent show and read my more detailed production blog at www.outwithdad.com!

Classy Chassis Car ShowClassy Chassis Car Show – Photo by Jay Lee (baldheretic)

Recently, I had a meeting with a composer friend who had recently set up a drum kit in his studio.  We wanted to make a casual night of experimenting with mic placement, to see what kind of sounds we could get with his set up.  For non-studio geeks this all sounds pretty academic and dry, so while I was explaining to another friend what I was up to that night, I realized I could use an analogy based on her interest in photography: “It’s like lighting a scene”, I said, “the drum kit is our subject, and we are experimenting with different mic positions, just as you would have different lighting setups in a photo shoot.”  It then struck me that you can actually draw pretty compelling analogies across the board between Film and Music.

Lighting = Microphones: moving microphones around changes the ’scene’ and how it’s perceived in a similar fashion to lighting in film.

Camera = Microphones + Mixing board/Recording device: the mic’s act as the lens of the camera, and the film stock/digital capture is like the recording device that captures the performance, be it analog tape or digital.

Set/Location = Studio/Reverb: the set is the environment which is captured, in which the performances live, and so it is with the recording studio.  Alternately, ’spaces’ can be created using reverbs after the performance is captured.

Actors = Musicians: Actors interpret the screenplay, musicians the musical score.  Actors use their bodies and voices to create the performance, musicians use their bodies and their instruments.  Similarly, Voice/Dialogue = Instruments/Music.

Script = Musical Score, and Screenwriter = Composer

Director = Composer/Conductor: the analog of the director’s job may get split on the scoring stage, where the conductor may not be the composer.  However, the conductor is working to realize the composer’s vision, and thus might be seen as an Assistant Director.

D.O.P. = Scoring Engineer: the D.O.P. controls how the scene will be captured and how it will look – the Scoring Engineer provides the same service using microphones, a mixing board, and recording medium.

CGI = Samples/Synthesis: both are simulations of reality, but are intended to elicit the same emotion from the audience as would an ‘organic’ source.

And here we come to an interesting point.

There is a problem with my last analog.

In order to understand this, we have to understand how a sample works.  Sampling is primarily used in the world of film/media scoring to re-produce the sounds of instruments which a production may not have the time or money to afford.  The most common are used in place of the symphonic orchestra, and lately to replace performances of rare/unusual or so-called ‘ethnic’ instruments – such as the Duduk, which has become very popular, but for which competent players are both hard to find and expensive to hire.  Instead, a sample library is created by a company, which hires a player and/or ensemble to be recorded playing individual notes through all dynamic ranges, with as many effects and nuances as possible.  These are then programmed for one or more commercially available ’samplers’ – devices (hardware or software) used to trigger these sounds using a keyboard or other MIDI device.  There are often layers to each note,  so if I load a brass section sample, and hit the key softly, it will trigger the sample of the section playing that note softely.  If I hit it harder, the corresponding louder, fuller, brassier sounding sample is triggered.  You can see the implications – with a professional rig and sample libraries I can create, for a much smaller cost, a score consisting of a full orchestra, 100 person choir, and a Taiko drum ensemble, which will sound very much like the real thing.  Almost.

So whazza problem?

Since we are looking at analogs, imagine this.  A filmmaker is creating a CGI set for her film, so she accesses her ’sample library’ of set pieces.  She looks at an apartment block, a rural scene (with an option ‘gently flowing river’ plug-in), and from a more exotic location package, the ‘Downtown Tokyo’ sample.  Drag and drop, bam – there’s her scene.   Then, it’s to the ‘Actors’ folder, where she finds ‘Hollywood Hunks’ and chooses number 6  of the set a 8.  This one is a brilliantly recorded sample of Brad Pitt, and has 168 facial expression layers and 97 ‘physical actions’, and a full range of syllables and consonants, allowing for the construction of any dialogue, in a range of emotional states (Brad-mad, Brad-sad, and Brad-glad).  She continues this way until she is ready to start ’sequencing’ her film, adding in her script with it’s dialogue and actions.

If every film was made this way, we would eventually be looking at the same ’samples’ of everything.  There would be no nuance, no dynamics, no edge, no life.  It would be a pre-packaged, slickly packaged and homogeneous mass – the same Pitt-sample with the same Tokyo-background sample saying it’s dialogue with the same pre-determined range of inflections.   Sure, many films use the standard stock footage of the New York fly-over to establish location, but we are talking about what amounts to an entire film made only of stock footage and stock acting.

No filmmaker I know of would accept this, and yet, more and more, music made of  ’samples’ is accepted as fulfilling its important role as an emotional alchemical substance in film and media.

The Challenge

There are, of course,  reasons why this situation exists, primarily having to do with time and money.  But is this good enough?  I think that we all need to begin to think more creatively about how we work, and what we produce.  We need to begin imagining situations where it is both financially and within the constraints of time, possible to make supporting musical products which fulfill and exceed their requirements, and which have a real, tangible, unique, and effective signature.  Everyone is copying everyone elses copy of something – we need to do better.  Not every film needs a gigantic orchestral score that it may not be able to afford – can the same emotional goals be achieved using a different method?  I strongly believe they can – and it will be to everyone’s advantage.  There are ways of working quickly and cost-effectively to deliver music which will add tremendous value to the production – a unique proposition to the filmmaker who receives a score that works, and sounds unlike any other.

Read the full article on Film Music Magazine here:

Teamsters Say They’re Ready To Help Film & TV Composers Unionize at LA Meeting

450 composers, including many ‘A-listers’, met in Burbank, CA on Monday, Nov. 16th.

In the US, composers are one of the few professional groups working in film/tv that have no representation, in the way that actors have SAG and writers the WGA.  There is a really important and interesting (and HEATED!) discussion going on about composers unionizing and using their collective power to stop the devaluation of music, and “increasingly unrealistic delivery deadlines, punitive working conditions, lack of benefits enjoyed by most workers in the industry, plus the amalgamation of skill-sets”.

Check out these stats from the same article:

“…a staggering drop in composer fees from the 1980s to the present time—as much as an 86% pay-cut on an average movie adjusted for 2009 dollars. Further statistics purport a 240% increase in actual minutes of music used in today’s movies in contrast to those produced in 1980.”

It will be very interesting to see where this leads – it’s a divisive and emotional topic, there are as many questions as there are answers, and a lot is at stake.

UPDATE: Here is a very interesting article from the LA Times that adds some more dimension to the debate.  Consider this – David Carbonara is the composer for the incredibly successful ABC Show, Mad Men.  You’d think, of all working composers, he’d be doing pretty well, but “even after he labors on 13 episodes for a full year, he says he won’t earn enough to support his family.”

There’s something very wrong with this picture!

The Spotting/Cue Sheet

The Spotting/Cue Sheet in progress...

Being organized is glamorous and sexy!

… well, maybe if you wear a sequined dress while filing (remember to shave your pits if it’s strapless, gentlemen)…

The spotting session is one of the first things a director and/or producer will do with the composer on a project. During this session, which usually lasts 3 – 8 hours, you watch a fine cut of the film. Scene by scene, frame by frame, the filmmaker will talk about what they want in terms of music – the style, genre, mood, emotion, dynamic, and importantly the function of the music in a scene. The composer takes detailed notes, usually saying quite little, unless asked for input.

Whadda I do with this chicken scratch??

Something I learned while apprenticing was the value of creating a Spotting Notes/Cue Sheet document. This document is the distillation of your notes and lays out the detail of every cue: for each act, for each reel. It contains all the ‘vitals’ including timecode IN and OUT points, length of the cue, format and output notes, and notes on what the director wanted, as well as your ideas. When you are finished, it is your Holy Bible for your score on this project; at any point, you will know EXACTLY where you are at, and what you need to do. You’ll even know, pretty much exactly, how much music you need to write.

Spotting notes should be transcribed as soon as possible, while still fresh in the mind. If left too long, there may be trouble interpreting ones own notes, and one doesn’t want to appear flakey by calling and asking what the director wanted over the speedboat chase with the explosions again? Solo oboe?

Here are some things you’ll find on this type of Spotting/Cue sheet:

Cue Number – more details on this in a moment

Cue Name – something that will bring to mind what is happening and what the cue is for. Some composers are famous for their hilarious cue names.

IN and OUT points – when you review the film, make sure you tighten up your IN points to the frame!

Time - the total length of the cue

Notes – what the director said… what you thought of – your brilliant musical ideas. The scene – what’s happening? Function – what is the music supposed to do – from the mundane to sublime.

Other things – A/B reel indications, Stereo/5.1 etc., and Type – source, library, location, song, etc.

When you are in the heat of creating music under a deadline, this little bit of non-creative housekeeping can save you time and mental strain. You can forget about keeping any data on how a cue relates to something two acts down the road, because you already made detailed notes on this. You know that you have finished 12 cues and 23 and 1/2 minutes of music, and have 7 cues and 16 minutes of music left to write. You made a note that cue 2m06 will be mirrored in 3m01, so you should write that now which shouldn’t take long since it’s just a slight variation. The cue sheet is key to freeing your mind to do the creative work of writing music, while making you efficient and organized. I personally believe it will make your score better, because you’ll have laid out the framework of the WHOLE score, and can see it from a distance. This helps you keep track of how the score fits together as one musical thing, as opposed to a procession of unrelated cues written without a solid plan which was thought out in advance.

Do you use something like this when you work?   Any other time-saving, insanity-offsetting practices you employ?

Photo by Robin Dennis

Photo by Robin Dennis

Naming conventions – a seemingly boring and nerdy topic, but boy – if you are working on projects with a large scope, or multiple projects, and are dealing with multiple versions, mixes, masters, snippets, etc… you need to be very organized or things can fall apart fairly quickly with embarrassing results.

Here is an example of a Cue Number, as it would appear in a film score (on your spotting/cues sheet):

2M03bS

The 2 refers to the reel, or if you are not dealing with reels, it usually refers to the Act. In TV, this split might happen after a return from commercial break. This also applies to working with cues in theater, where acts are clearly notated.

The M refers to music – as in, not dialogue, not FX, etc.

The next set of numbers, 03, is the cue number. This would be the 3rd cue, on the second reel or act. It is vitally important that you preceed numbers 1 through 9 with a 0, as this will ensure they are indexed properly when you are looking at a list – otherwise, your 1m3 will appear next to 1m30.

The ‘b‘ after the cue number means that this cue has an ‘a’ and ‘b’ part, and this is the b part. This may happen if a cue is split up for some reason, but is really still part of the same scene, and is a natural continuation of part ‘a’.

The final S stands for ’source’, meaning this cue will be material drawn from another source – not your composition. It might be a library piece, a song, or some other audio material that you are not creating, but may be responsible for adding. Otherwise, it just acts as a place holder.

Naming conventions for any files that are created should have Cue Numbers included, for reference and proper indexing. You’ll save yourself a lot of time and worry if you know that when you need to find cue 3 on reel 6, but the 3rd version, 2nd mix, it will appear where you expect and be named something that you’ll recognize right away.

2M03bS_TruthRevealed_v2_mix1.WAV

Here is our cue, with the number included in a useful naming convention – Cue Number, Cue Name, version, mix version. This filename tells you everything you need to know about this cue, and is handy when someone calls you and says “I like this one!” and you say ‘which one’ and they tell you the name and you know exactly what version/mix etc, the are talking about. If you kept an accurate Spotting/Cue sheet, you can also reference exactly where in the timeline this should be slotted in, and this Cue sheet will be provided to the music editor/supervisor for reference as well – won’t they be impressed.

If you have several version/mixes saved in different formats, this can save you a ton of headache, especially when you put a bit of effort into creating a filing system that is as neat and logical as your naming conventions. You kind of have to unleash your inner Spock, your inner neat freak, and then once this work is done and you make a habit of this, you are free to use your mental prowess to solve creative problems instead of figuring out where the heck those files are at.

Any cool naming conventions you use?

« Older entries