Solving the Mobius

The Mysterious Mobius

The Mysterious Mobius

I was recently asked to produce a music/sound score to an installation exhibited as part of Scotiabank’s Nuit Blanche 2009 in Toronto.  Billed as  ‘a free all-night contemporary art thing’, it transforms the city for a 12 hour period, as over 500 artists use public, gallery and ‘unexpected’ places to exhibit their work.  If you’ve ever been, you know it’s a blast and absolute magic – and for me, getting to be a part of creating that magic was very exciting.

Jason Leaver’s “Mobius” is a mysterious piece – a video installation with four independent screens facing one another in a quadrant, each playing the same film footage at an offset of %25, and looping perpetually.  The film itself follows a loose narrative, with no real beginning or end – a man is caught in a series of actions and events which lead him inexorably back to where he “started” – a sort of time/space shift where he begins his “loop” again.  The real brilliance in the piece is how the film interacts with “itself”, via the screens and the offset.  The character of the man is at times aware of and interacts with himself at different points in the loop – we are never sure if he is aware that it is himself.  These points sync with one another in each screen;  while one uses the phone, the other answers, while one calls out, the other can see and hear a shadowy figure across the way, calling out.  Once the installation is running, it is a compelling concept – the character seems to ‘reach out’ out of the time-space of film, across the space of the exhibiting area and the viewer, to communicate with himself in another time.

My first challenge was to decide what the music was going to address:  the character and his motivations, or the conceptual, formal aspects of the film?  In the end I didn’t want to make too much of a statement on the piece itself, and rather treat it in a strictly formal way – enhancing the mood of the piece and offering moments of focus that aligned with the action while interacting with the other screens/events.  I began by sketching out the action on paper, plotting out the events, and producing a “quad” time-line to see  interactions and relationships.  I liked the idea that to a certain extent, the final result would be left to chance, and so I began experimenting with sounds and processing.  I responded to the feeling that I got from the footage: the grim, urban colors, the emptiness, sense of foreboding and confusion, and the eerie surrealist quality of the ’story’.  To address the idea of temporal loops  (real or imagined/metaphoric), I played with reversing some material, and gave the whole a reverb drenched, desolate quality.  Heavily processed violas and oceanic guitars seem to moan and cry from afar, while the sound of an ancient ceiling fan I a sampled and shifted down 3 octaves, rumbles ominously but nearly imperceptibly below.  Strange and alien motifs ring out in murky space, drawing the observers attention around the quadrant to correlating events.  Once I laid up the first draft , I realized that even a small amount of material will sound tremendously busy and overwhelming when stacked 4 high, and so I had to revisit the material and cut out a large number of elements.  Eventually, I found the balance that resulted in an extremely sparse track on it’s own, but worked when played in the quadrant.

Check out Mobius at Scotiabank Nuit Blanche 2009, Zone A Independent Project, Oct. 3rd in Toronto!

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